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Research and Markets: Latest Book 'HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL' Allows you to Discover New Opportunities for Building 2D And 3D Games with HTML5

Research and Markets (http://www.researchandmarkets.com/research/f0a835ab/html5_games_creat) has announced the addition of John Wiley and Sons Ltd's new book "HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL" to their offering.

HTML5 Games shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

Dealing with backwards compatibility

Generating level data

Making iOS and Android web apps.

Taking your game offline

Using Web Workers

Persistent Game Data

Drawing with Canvas

Capturing player input

Creating 3D graphics with WebGLTextures and lighting

Sound with HTML5 Audio and more...

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.

For more information visit http://www.researchandmarkets.com/research/f0a835ab/html5_games_creat

Source: John Wiley and Sons Ltd

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