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Paraglyph Books

Paraglyph Press was founded in May 2002 by Keith Weiskamp, Jeff Duntemann, Steven Sayre, and Cynthia Caldwell.

The focus for this technical publishing company is to publish books for computer users everywhere on game development, programming, networking, web development, Wi-Fi and wireless, and emerging technologies.

Paraglyph Books

Paraglyph Press Book List
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Featured Books
 

New Titles

 
Degunking Your HomeDegunking Your Home
Do you find yourself in one or more of these situations--you're constantly losing your car keys, the "junk" room has threatened to take over your house, or you can't remember the last time you could quickly find something in the garage? Then you need to get organized quickly and degunk! Bestselling author Joli Ballew will show you how simple it is to declutter, organize, make your home really work for you, and keep it looking great with her easy and time-saving 12-step program. Even if you have a busy and hectic life, you can keep your home organized and clean. Whether you have only 10 minutes, an hour, or a whole day to devote to this project, Degunking Your Home will give you the help you need to get on the road to happy housekeeping painlessly! The highlight of this highly useful book is that it shows readers how to master the art of getting organized, setting up cost-effective systems, and saving oodles of time. It's like having your very own professional organizer at your beck and call!
Looking Good in PrintLooking Good in Print, Sixth Edition
Looking Good in Print is celebrating 15 years in print with the newest edition Looking Good in Print, Sixth Edition. This book has grown over the years to become the "Bible" for desktop publishers and it is widely used as the leading text for courses on desktop publishing. The New York Times says, "If you can afford only one book on desktop publishing, this is the one." MacWEEK says, "A graphic design primer for anyone who wants to design better- looking...desktop-published printed material." This new edition is updated and expanded to reflect the growing needs of desktop publishers who toad need to be proficient at creating documents for both print and electronic publication and distribution.
Game Design CompleteGame Design Complete
Master game designer Patrick O'Luanaigh takes you deep into the world of game design from concept to finished product with expert advice from the most exciting talent working in the game industry today. Learn the techniques of creating well-designed and marketable games from the masters including character development, licensing, designing with assets from movies, designing around hardware limitations, creating outstanding sequels, and much more.
 

Upcoming Titles

 
SQL Server 2005 Black Book, Second Edition (May)
The SQL Server 2005 Black Book shows readers how to use SQL Server 2005 for enterprise-level development and support. Readers will learn how to leverage the full potential of relational database technology to create state-of- the-art databases with reporting services. This comprehensive reference will help developers and administrators discover the enhanced features of SQL Server 2005.
ASP.NET 2.0 Black Book (May)
The ASP.Net 2.0 Black Book will help readers greatly harness the power of Microsoft's powerful and flexible ASP .Net 2.0 to develop and maintain Web-Based applications and solutions. The book covers the entire spectrum of ASP.Net 2.0, from Webparts to Master Pages, incorporating newer technologies including Ajax and Atlas, developing mobile Web applications using ADO.Net 2.0, and data binding to many sources including databases, file-streams, and XML. Hundreds of unique programming solutions are provided that developers can use right away to save many hours of programming time.
Mapping and Modding Half-Life 2 Complete (March)
Modding is the new craze that has taken the gaming world by storm. And Half-Life 2 provides the premier game engine that modders all around the world are using to enhance the highly popular Half-Life game and create exciting new custom game features. As many modders like to say, "The possibilities are endless." This unique book shows all Half-Life 2 fans everything they need to know to work with the powerful game engine and customize their own games using clever mapping, modding, and modeling techniques. With Mapping and Modding Half-Life 2 Complete, game fans will get a chance to progressively expand their skills at mapping and modding. This is a one-of-a-kind book, jam-packed with insider tips and techniques by a leading Half-Life 2 modding expert.
Visual C# 2005 Black Book (March)
Visual C# 2005 Black Book is one of the first books that presents in detail the new specification of the language at length. The book takes the reader through the key changes to Visual Studio and the critical new programming features of Visual C# 2005. Black Books provide a two-tiered approach--the In-Depth sections provide full explanation of all aspects of the technology and the Immediate Solutions section feature hands-on information and troubleshooting techniques.
The Mac Tiger Server Black Book (February)
This unique black book guides you through all the aspects of the new Mac Tiger Server including understanding the Apple network, managing network access, and network protocols such as TCP/IP AppleTalk, and the OSI model. It's jam-packed with hundreds of "how-to" tips to ensure that servers are set up correctly and they operate as efficiently as possible.
VB 2005 Black Book
Visual Basic 2005 Programming Black Book is one of the first comprehensive books that cover the new version of Visual Basic and the development features of Microsoft's .Net platform in depth. The book explains the major changes to VB and provides numerous tips and practical solutions for developing applications. Visual Basic 2005 Programming Black Book approaches every topic methodically: the In Depth section covers all the concepts being introduced, followed by the Immediate Solutions section that provide hands-on real-world techniques. This book will guide programmers through all new features of VB 2005 and provide detailed coverage of all the new controls, language enhancements, and new architecture features.
Engines of War: Developing Computer Wargames
Engines of War: Developing Computer Wargames provides everything readers need to create their own exciting and realistic and fictional wargames. This book features a custom wargames engine and development tools created only for this book Engines of War. Provides hands-on techniques and tips that take readers through the complete development process of creating a wargame engine and using the engine to build games.

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