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Paraglyph Press was founded in May 2002 by Keith Weiskamp, Jeff Duntemann, Steven Sayre, and Cynthia Caldwell.
The focus for this technical publishing company is to publish books for computer users everywhere on game development, programming, networking, web development, Wi-Fi and wireless, and emerging technologies.
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| Paraglyph Press Book List |
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Looking Good in Print, Sixth Edition
Looking Good in Print is celebrating 15 years in print with the newest edition Looking Good in Print, Sixth Edition. This book has grown over the years to become the "Bible" for desktop publishers and it is widely used as the leading text for courses on desktop publishing. The New York Times says, "If you can afford only one book on desktop publishing, this is the one." MacWEEK says, "A graphic design primer for anyone who wants to design better- looking...desktop-published printed material." This new edition is updated and expanded to reflect the growing needs of desktop publishers who toad need to be proficient at creating documents for both print and electronic publication and distribution.
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Game Design Complete
Master game designer Patrick O'Luanaigh takes you deep into the world of game design from concept to finished product with expert advice from the most exciting talent working in the game industry today. Learn the techniques of creating well-designed and marketable games from the masters including character development, licensing, designing with assets from movies, designing around hardware limitations, creating outstanding sequels, and much more.
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Degunking Windows, Second Edition
This fully updated and expanded edition provides numerous new Degunking techniques to help Windows users get the most out of the latest version of Windows XP-Service Pack 2. The book features new software, an expanded 12-step Degunking plan, expanded hardware coverage, techniques for getting the "kinks" out of SP 2, and new chapters on Windows Media Player and security updates to keep PCs running safely and efficiently.
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Mapping and Modding Half-Life 2 Complete
(March)
Modding is the new craze that has taken the gaming world by storm. And Half-Life 2 provides the premier game engine that modders all around the world are using to enhance the highly popular Half-Life game and create exciting new custom game features. As many modders like to say, "The possibilities are endless." This unique book shows all Half-Life 2 fans everything they need to know to work with the powerful game engine and customize their own games using clever mapping, modding, and modeling techniques. With Mapping and Modding Half-Life 2 Complete, game fans will get a chance to progressively expand their skills at mapping and modding. This is a one-of-a-kind book, jam-packed with insider tips and techniques by a leading Half-Life 2 modding expert.
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Visual C# 2005 Black Book
(March)
Visual C# 2005 Black Book is one of the first books that presents in detail the new specification of the language at length. The book takes the reader through the key changes to Visual Studio and the critical new programming features of Visual C# 2005. Black Books provide a two-tiered approach--the In-Depth sections provide full explanation of all aspects of the technology and the Immediate Solutions section feature hands-on information and troubleshooting techniques.
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The Mac Tiger Server Black Book
(February)
This unique black book guides you through all the aspects of the new Mac Tiger Server including understanding the Apple network, managing network access, and
network protocols such as TCP/IP AppleTalk, and the OSI model. It's jam-packed with hundreds of "how-to" tips to ensure that servers are set up correctly and
they operate as efficiently as possible.
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Windows Admin Scripting Little Black Book, Third Edition
(January)
The Midwest Book Review said the 2nd edition of this book "is a comprehensive and superbly organized...instructional reference and resource." The 3rd edition has been fully updated and expanded to cover the latest versions of Windows XP, including Service Pack 2. This must have book is designed for both Windows users and administrators and covers just about any automated scripting task they would require, including creating logon tasks, modifying Windows and the registry, managing security, performing file and directory management operations, and much more. A perennial bestseller that is consistently popular with readers!
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VB 2005 Black Book
(January)
Visual Basic 2005 Programming Black Book is one of the first comprehensive books that cover the new version of Visual Basic and the development features of Microsoft's .Net platform in depth. The book explains the major changes to VB and provides numerous tips and practical solutions for developing applications. Visual Basic 2005 Programming Black Book approaches every topic methodically: the In Depth section covers all the concepts being introduced, followed by the Immediate Solutions section that provide hands-on real-world techniques. This book will guide programmers through all new features of VB 2005 and provide detailed coverage of all the new controls, language enhancements, and new architecture features.
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Degunking Your Home
(January)
Do you find yourself in one or more of these situations--you're constantly losing your car keys, the "junk" room has threatened to take over your house, or you can't remember the last time you could quickly find something in the garage? Then you need to get organized quickly and degunk! Bestselling author Joli Ballew will show you how simple it is to declutter, organize, make your home really work for you, and keep it looking great with her easy and time-saving 12-step program. Even if you have a busy and hectic life, you can keep your home organized and clean. Whether you have only 10 minutes, an hour, or a whole day to devote to this project, Degunking Your Home will give you the help you need to get on the road to happy housekeeping painlessly! The highlight of this highly useful book is that it shows readers how to master the art of getting organized, setting up cost-effective systems, and saving oodles of time. It's like having your very own professional organizer at your beck and call!
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Engines of War: Developing Computer Wargames
Engines of War: Developing Computer Wargames provides everything readers need to create their own exciting and realistic and fictional wargames. This book features a custom wargames engine and development tools created only for this book Engines of War. Provides hands-on techniques and tips that take readers through the complete development process of creating a wargame engine and using the engine to build games.
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