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Featured Book

Killer Game Programming in Java Killer Game Programming in Java -- This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. This practical book is a must-have for anyone who wants to create adrenaline-fueled games in Java. Sample Chapter 22, Flocking Boids (PDF) is available free online.

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Learning Java -- New!
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Open Source Java Directory -- ONJava.com's Open Source Java Directory highlights major open source Java projects, including Apache Jakarta and JBoss.

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Java recipe of the day.

Playing Movies in a Java 3D World, Part 1 -- The ability to play a movie clip inside of a Java 3D scene opens up opportunities for richer, more interesting 3D content. Andrew Davison describes how he implemented a Java 3D movie screen, using the Java Media Framework (JMF) Performance Pack for Windows v.2.1.1e, as well as J2SE 5.0 and Java 3D 1.3.2. Andrew is the author of Killer Game Programming in Java.

History of Programming Languages -- For 50 years, computer programmers have been writing code, and now, there are more than 2,500 documented programming languages. O'Reilly has produced a poster called History of Programming Languages, which plots over 50 programming languages on a multi-layered, color-coded timeline. The poster is available online in PDF format, but while supplies last, U.S. residents can also get a hard copy of the poster free when purchasing two books through oreilly.com.

Generic Types, Part 2 -- In part one of this two-part excerpt, David Flanagan described how to use generic types. This week, David details how to write your own generic types and generic methods, and concludes with a tour of important generic types in the core Java API. David is the author of Java in a Nutshell, 5th Edition.

Horny Toad Developing for the Web with Ant, Part 1 -- Developing for the web is bread and butter for Ant developers. In part one of this two-part excerpt, Steve Holzner covers the tasks specifically designed for packaging web applications, including war, cab, ear, and jspc. Steve is the author of Ant: The Definitive Guide, 2nd Edition.

Five Things I Love About Spring -- For hardcore enterprise development, Bruce Tate turns to Spring, the topic of his fourth Java book. In this article, Bruce describes five reasons why he is hooked on Spring. Bruce is the coauthor of Spring: A Developer's Notebook.

O'Reilly Learning Lab Save $200 on a Learning Lab Certificate -- Learning programming languages and development techniques has never been easier. Using your web browser and Useractive's Learning Sandbox technology, the Learning Lab gives you hands-on, online training in a creative environment. And now, when you enroll in any of our four certificate series, you'll receive a $200 instant rebate (and a certificate from the University of Illinois upon course completion). Offer extended through May 31st.

Generic Types, Part 1 -- In part one of this two-part excerpt, David Flanagan explores the basic use of generics in typesafe collections, and then delves into their more complex uses. In addition, he covers type parameter wildcards and bounded wildcards. In part two next week, David tackles how to write your own generic types and generic methods. David is the author of Java in a Nutshell, 5th Edition.

Breaking the Last Dependency -- As Head First Design Patterns was about to go to press, Erich Gamma sent Elisabeth and Eric Freeman a note suggesting that, in the factory pattern chapter, they should break the last dependency and show how to write code that does away with concrete classes completely, a logical next step. While this new approach didn't make the book's deadline, it is the highlight of their java.net feature article. Elisabeth and Eric are coauthors of Head First Design Patterns.

O'Reilly Network Safari Bookshelf New Titles on Safari -- Search, annotate, read, and download chapters from your favorite technical books through Safari Bookshelf. New titles from O'Reilly include: Linux Desktop Hacks, IPv6 Network Administration, Apache Security, Jakarta Struts Cookbook, Firefox Hacks, Hackers & Painters, and Linux in a Windows World. If you haven't gone on Safari yet, get a free trial.

Five Favorite Features from 5.0 -- David Flanagan reviews five of his favorite new Java 5.0 features: the Callable and Future interfaces, new APIs for varargs and autoboxing, new ability interfaces, the @Override annotation, and MatchResult. Read to the end, where David reveals a bonus sixth feature, a new language syntax supported by Java 5.0 but known to very few. David is the author of Java in a Nutshell, 5th Edition.

Jolt Award O'Reilly Wins Five Jolt Awards (PDF) -- We are proud to announce that in the General Books category, the top prize was awarded to Head First Design Patterns. In Technical Books, the top prize went to Better, Faster, Lighter Java, and Hibernate: A Developer's Notebook took home a productivity award. And finally, in Websites and Developer Networks, the O'Reilly Network received the Product Excellence Award, and java.net (produced in collaboration with Sun and CollabNet) won a productivity award. The winners will all be featured in the June 2005 issue of Software Development magazine.

Form Your Own Design Pattern Study Group -- Like most complex subjects, design patterns are best learned over a period of time, not in a few sittings. Eric Freeman and Elisabeth Freeman suggest one way to ease the learning curve (and have some fun along the way): form a study group using their book, Head First Design Patterns. Get your engineering team together and get started with this comprehensive article.

O'Reilly Launches CodeZoo Site -- CodeZoo exists to help you find high-quality, freely available, reusable components, getting you past the repetitive parts of coding, and onto the rest of your projects. The CodeZoo community, through component ratings, tips, download tracking, and more, makes it easy to sort out the good code from the rest. Check out the site and then read Marc Hedlund's blog for the inside scoop.

Streaming QuickTime with Java -- Years ago, realtime multicast streaming came to QuickTime in version 5, but people still don't realize that it can be called from QuickTime for Java. Learn how it works from this ONJava.com article by Chris Adamson, author of QuickTime for Java: A Developer's Notebook.

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