Register your book to get email notification of new editions, special offers, and more.
Physics for Game Developers
By David M. Bourg
First Edition November 2001
ISBN: 0-596-00006-5
344 pages,
$39.95 US, $59.95 CA, £28.50 UK
Buy from O'Reilly:
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism.
[Full Description]