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Physics for Game Developers
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Table of Contents
Index
Errata
Examples
Author's Article
Author interview
Sample Chapter
Academic
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Media Reviews
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Physics for Game Developers

By David M. Bourg
First Edition November 2001 
ISBN: 0-596-00006-5
344 pages, $39.95 US, $59.95 CA, £28.50 UK
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Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism. [Full Description]

Code Examples and Sample Chapter

Chapter 6: Projectiles (PDF)

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