O'Reilly Paraglyph
oreilly.comO'Reilly NetworkSafari BookshelfConferences Sign In/My Account | View Cart   
Book List Learning Lab eDocuments O'Reilly Gear Newsletters Press Room Jobs  

 
Bioinformatics
C/C++
Databases
Digital Media
Enterprise Development
Game Development
Java
Linux/Unix
Macintosh/OS X
.NET
Open Source
Oracle
Perl
Python
Scripting
Security
SysAdmin/Networking
Web
Web Services
Windows
Wireless
XML
CD Bookshelves
Cookbooks
Developer's Notebooks
Hacks
Head First
In A Nutshell
Missing Manuals
Pocket References
Technology & Society
No Starch Press
Paraglyph Press
Pragmatic Bookshelf
SitePoint
Syngress Publishing
LinuxDevCenter.com
MacDevCenter.com
ONDotnet.com
ONJava.com
ONLamp.com
OpenP2P.com
Perl.com
WebServices.XML.com
WindowsDevCenter.com
XML.com
Ask Tim
Beta Chapters
Events
From the Editors List
Letters
MAKE
Open Books
tim.oreilly.com
Academic
Corporate Services
Government
About O'Reilly
Bookstores
Catalog Request
Contact Us
International
User Groups
Writing for O'Reilly
Free shipping on all orders of $29.95 and above

Paraglyph Books

Paraglyph Press was founded in May 2002 by Keith Weiskamp, Jeff Duntemann, Steven Sayre, and Cynthia Caldwell.

The focus for this technical publishing company is to publish books for computer users everywhere on game development, programming, networking, web development, Wi-Fi and wireless, and emerging technologies.

Paraglyph Books

Paraglyph Press Book List
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
Degunking eBay (January)
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet
bullet

Featured Books
 

New Titles

 
Theory of Fun for Game DesignTheory of Fun for Game Design
Never before has a guide so succinctly put together the essence of what it means to design for the elusive but highly important element of fun. And the pursuit of fun in interactive media like games is never ending. It's not so easy to articulate what fun is (try it sometime and you'll see) but leading interactive designer, Raph Koster, has developed a theory of fun that he cleverly presents in his ground breaking book: A Theory of Fun for Game Design. Not only game designers, but all designers will treasure this insightful and challenging exploration of how to step out of the box and create designs that really entertain.
Small Web Sites, Great ResultsSmall Web Sites, Great Results
You will learn to construct a holistic Web presence that garners real results with techniques to get the hits from search engines, using powerful design processes. In addition, a simple Web site system is provided with a series of pages and scripts which accommodate the principles in the book. You may go to the site, download the frameworks, and instantly post them for your own use.
Degunking Your Email, Spam, and VirusesDegunking Your Email, Spam, and Viruses
Degunking Your Email, Spam, and Viruses is organized according to a special cleaning process and written in everyday language that is designed for all computer users. With our unique 12-step Degunking program, you'll learn all the tried-and-true techniques to keep your computer clutter-free of spam and viruses and running well.
 

Upcoming Titles

 
Degunking Microsoft Office (April)
Degunking Microsoft Office covers the basics to help you quickly get your PC back to top performance. The book is organized according to special "cleaning" processes that will improve the performance of your computer. Shortcut and time calculation charts are provided at the beginning of the book to help you determine how much time is required to perform different degunking tasks from small to large.
Degunking Your PC (March)
Do your programs seem sluggish or refuse to run properly? Are you tripping over a viper's nest of cords and cables at every turn? Do you have printer drivers installed that date back to the Eisenhower administration? Is it impossible to vacuum under your desk? Still using dial up? If so you have PC gunk! Degunking Your PC will show you the way to get out of the rat's maze of cables and old plug and play devices and onto the road of perfect PC organization. Joli Ballew, the author of the bestselling Degunking Windows will show you simple, fast and effective ways to manage your PC hardware.
Game Design Complete (March)
Master game designer Patrick O'Luanaigh takes you deep into the world of game design from concept to finished product with expert advice from the most exciting talent working in the game industry today. Learn the techniques of creating well-designed and marketable games from the masters including character development, licensing, designing with assets from movies, designing around hardware limitations, creating outstanding sequels, and much more.
Degunking Your Personal Finances (March)
You don't have to win the lottery to improve your financial status. Degunking Your Personal Finances will give you a simple, proven, 12-step plan to help you get out and stay out of debt. This unique book will help you create a workable and enjoyable lifestyle, and get you to organize your finances, save money, and really put your money to work for you.
Degunking eBay (January)
With over 8 million people buying and selling goods on eBay every day, this website has rapidly become the world largest commerce center. eBay can be a gold mine for buyers and sellers and those wishing to build a business. But to be successful, you'll need a proven strategy for cutting through the myriad of options, settings, and screens on the eBay site. Degunking™ eBay will show you how to greatly maximize your buying and selling opportunities, how to clean up and optimize your strategies, how to get organized and save valuable time and money, and how to protect yourself from scams and rip-offs--in short, how to clean up and speed up your transactions on eBay so you run an efficient and profitable business!
Game Coding Complete, Second Edition (January)
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McShaffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio development, game scripting, 3D programming, and game engine technology.
Surviving PC Disasters, Mishaps and Blunders (January)
Surviving PC Disasters, Mishaps, and Blunders is the must-have survival guide for every PC user. Written in an engaging, reassuring, and fun style (yeah, that's possible), it gives you the answers you need immediately to fix the thorniest (and craziest at times) PC problems. It also provides valuable insight on preventative measures that can prevent a difficult and often expensive cure. (Who has got money to waste these days on fixing mishaps and blunders any way?) This is the book that can really save your butt and save you from a ton of embarrassment. In addition to being a lifesaver, it is a great read!

O'Reilly Home | Privacy Policy

© 2005, O'Reilly Media, Inc.
Website: | Customer Service: | Book issues:

All trademarks and registered trademarks appearing on oreilly.com are the property of their respective owners.